Enemies are a type of Adventure Card. They target one of the players and if there is more than one tied for the target, the players may choose between them. Move means the enemy moves to the same location (adventure card or player mat) as the target, whilst other effects are applied to the target, if possible. When an enemy is moving, any character in play may be the target, but when taking any other action, only local characters are considered. If there are no valid targets, then effects do not take place.
For example, suppose the character targeted by this anonymous stud had a reaction that let her move when an enemy moves to her location. She could run away and (provided no other unbelted characters were in the same place) the stud would cause no arousal that turn. If other unbelted characters were present, though, the one with the lowest determination would be targeted for the arousal gain (and her player might be miffed at the fleeing girl leaving her to her fate).
Some enemies have a reward for defeating them and sometimes other effects may be triggered. In other cases, defeating them just stops them doing any harm.
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