Saturday 31 December 2022

Happy New Year!

If you're concerned that missing her performance review means she won't be getting her public punishment caning, don't worry. Each week in the new year, she'll be caned in a different department until everyone in the company has witnessed her flogging.

Friday 30 December 2022

For science

If it's funny now in 2022, just think how hilarious it'll be in 2024 when the researchers announce phase three.

Monday 26 December 2022

Happy Boxing Day!

No, it's not a seasonal caption, just a little Boxing Day gift for my readers. Since next week is new year, the LCG will be skipping a turn and be back a fortnight later. I hope everyone had a nice Christmas Day.

Sunday 25 December 2022

The real meaning of Christmas—presents!

He might be bluffing about the flatmates, but she's obviously annoyed them so much in the past year that she can believe they'd agree.

Merry Christmas, everybody!

Saturday 24 December 2022

Merry Christmas!

He might be a confirmed atheist, but he would never try to interfere with her wish to practise her faith. As long as she does it naked, that is.

Friday 23 December 2022

The Christmas party nobody wants to end

The second girl ought to have smelled a rat when her mother (who holds her key) agreed to the deal so quickly, but she thought she was just getting into the Christmas spirit.

Friday 16 December 2022

Ouch

This is a risky one. You can only get at most one extra action per turn (unless you have a way to unexhaust player cards), but you gain the punishment every time you fail a test, even after the card is exhausted. You'd better have a way to heal punishment consistently.

Friday 9 December 2022

Something tells me she's not quite over him

When she looks back in twenty years, I'm sure the bride will think her wedding night was better than anything she'd dreamed. Extreme long term orgasm denial will do that to a girl.

Friday 2 December 2022

This is why playtesting is important

What's wrong with this card? Well, since Action Tokens are removed in the Draw Phase, any tests that need to be taken in the Adventure Phase will suffer the penalty. That makes the card very unattractive, especially for three resources. The final production version will add the words in the Action Phase to the end of the first sentence.

Spare a thought for the play-testers who racked up months of extra lock time losing games with the prototype version so the customers will have a better product.

Friday 25 November 2022

A different sort of favour

Yes, it has to be a different man every day. When she locked herself, she thought it would be a fun way to push her limits and see whether she could bear a longer lock time in return for full orgasms, or gave in and endured four ruins for a quick release. Unfortunately, she soon realized the latter wasn't an option after all.

Friday 18 November 2022

Testing, testing

To conduct an attribute test, first play any cards the you wish to use to increase the attribute, then cycle the Adventure Deck by placing the top card on the bottom. Each adventure card has a number or symbol on the back which is applied to the test. Also, if the player's Punishment is higher than her Resilience or her Arousal is higher than her Willpower, she suffers an additional penalty equal to the excess. Some (very powerful and rare) cards may be used after cycling the Adventure Deck, when you already know exactly what you need to succeed.

For example, Clitty has a base Allure of 4, plus an Ally who adds 1 and a Skill which adds 2. However, her Arousal is already 6 and when she takes the test on the card above, she will gain 1 Arousal. Her ally only has 1 Willpower and will therefore be eliminated if the arousal goes there, so Clitty takes it herself. Since she has no bonus to her starting Willpower of 6, this means the test will have an additional -1.

Clitty's player knows the deck has at least one -4 in it and she really wants to succeed, so she uses a card with a reaction which allows her to discard it for +1 to any test. The top card of the Adventure Deck shows +1, but unfortunately this has to be cycled. The card revealed shows -2, so Clitty passes (4+1+2-1+1-2=5) and places a progress token on The Resort. If there are tokens equal to twice the number of players on the card in the End Phase, the objective will be completed.

Friday 11 November 2022

Friday 4 November 2022

What happened to 1 and 2?

Objective cards are how the game progresses. Usually one side has some flavour text and the other instructions. Often, the objective itself will explain how to advance to the next one or complete the game, but sometimes (as here), the players will have to find another way.

When searching a deck, turn it over (face up) and go through it card by card (without changing the order) until you find the one for which you're searching. If there is more than one with the same name, you must take the first you find. You may also look at the front of the next card when you take the one you want. Then put the others back in the same order and turn the deck back over (face down). You may want to turn the cards you've seen at right angles to the rest of the deck, so if your memory's not very good, you can remind yourself of the cards you already know without risking gaining extra knowledge. Of course, in this case, the Adventure Deck is shuffled afterwards, so it doesn't matter, but the game is designed to minimize shuffling, because it's the most boring part of card games.


Because it will be bonfire night in a few hours, here's an extra caption. Have fun!

Friday 28 October 2022

Serving two masters

Girls in long term enforced denial often find their masters become more cruel as time goes by and their eventual release gets closer. When there are two or more controlling one girl's orgasms, they sometimes compete to see who can be the harshest and strictest with their submissive. Other times, they'll work together to maximize her frustration and suffering. It's difficult to say which is worse for the denied one, however.

Friday 21 October 2022

Upskilling

Skills are another category of player card, like allies and items. Some have ongoing (passive) effects, whilst others give extra actions, free actions or reactions, or some combination of these effects.

Friday 14 October 2022

Persistence pays off

Denied Pussy Magnet Men's Cologne is very powerful, but wearing it doesn't mean you'll get a denial slave without even trying. It's still important to put in the effort, as with any relationship.

Friday 7 October 2022

Every day is Teaseday with ODTC

Events are a type of Adventure Card which usually take effect immediately, although they may hang around, depending upon the instructions on the card. For example, an event might say to attach to an item in play. Then the item can't be used until the event is discarded by some effect.

Friday 30 September 2022

Back to college

Girls who think they've found a loophole to avoid a denial experience often find that things don't work out quite as they'd hoped.

Friday 23 September 2022

The acquisition of things is not an end in itself, but merely a means to an end

Items are very similar to allies in the way they work, but some cards interact with one or the other card type in some way. e.g. an enemy might make a player discard an ally in play.

This item is not very powerful, but its special effect means that it can be used to pay for another card (by discarding it) and then still played afterwards from the discard pile, if desired. Obviously, most cards can only be played or put into play from the player's hand, so this adds a little flexibility.

Friday 16 September 2022

There are no 'O's in team

There are obviously at most six new members of the team this year (six sachets in the bag), but their more experienced team mates can help them adjust to the coach's requirements. After all, most of them are still in denial after losing their self control in previous years.

Friday 9 September 2022

Not all enemies are easy to spot

Enemies are a type of Adventure Card. They target one of the players and if there is more than one tied for the target, the players may choose between them. Move means the enemy moves to the same location (adventure card or player mat) as the target, whilst other effects are applied to the target, if possible. When an enemy is moving, any character in play may be the target, but when taking any other action, only local characters are considered. If there are no valid targets, then effects do not take place.

For example, suppose the character targeted by this anonymous stud had a reaction that let her move when an enemy moves to her location. She could run away and (provided no other unbelted characters were in the same place) the stud would cause no arousal that turn. If other unbelted characters were present, though, the one with the lowest determination would be targeted for the arousal gain (and her player might be miffed at the fleeing girl leaving her to her fate).

Some enemies have a reward for defeating them and sometimes other effects may be triggered. In other cases, defeating them just stops them doing any harm.

Friday 2 September 2022

Maybe she has a type

After a while, her new boyfriend convinced her that doing his housework and submitting to frequent and severe corporal punishment would help distract her from her growing frustration. By then, she'd already broken down and agreed to do the same for her ex in the vain hope that he'd show her mercy one day, so it wasn't a big step.

Friday 26 August 2022

We all need a friend sometimes

Allies are Player Cards. Most Player Cards have no effect unless played. Playing a Player Card costs resources equal to the number in the top right corner. That means the player must discard other cards with a resource value at least as much as this number from their hand. Any excess points are wasted and they cannot be split between paying for different cards.

Allies may have special abilities or boost the controlling player's Attributes. They may also grant Actions or Free Actions which the controlling player may take as normal. Additionally, allies have Willpower and Resilience values. When a player receives Arousal or Punishment, they may place some or all of this on an ally or allies they control, up to the printed values. However, if an ally ever has punishment equal to their resilience or arousal equal to their willpower, they are immediately discarded.

e.g. Titania suffers one arousal and two punishment from a single attack. She puts one of each on Hacker Girl, who is then discarded. Titania takes the other punishment.

If the damage had come from two separate attacks, only one of them could have been placed on Hacker Girl, who would then have been discarded at the end of the attack. Titania would have to take the other two points herself.

Friday 19 August 2022

A work of art

Little does she know that wearing denial gel for a year will do more to boost her career than his prize-winning artwork ever could. Of course, this way she gets the best of both worlds, but when her whole body is aching for the slightest sensation between her legs, this won't be much consolation.

Friday 12 August 2022

Obstacles are there to be overcome

Obstacles are a type of Adventure Card.

Some keywords:

When Revealed: Cards are always revealed when they are drawn, but not necessarily vice versa. Cards discarded from a deck are not revealed.

Attach: Place this card on top of the card mentioned. Players may not interact with Locations that have Unexhausted Attached Obstacles during the Action Phase. When a Location leaves play, any attached Obstacles are discarded (in an order chosen by the players).

Discard: Place this card on top of the appropriate discard pile, face up.

Surge: Draw another, extra Adventure Card. Any rules that applied to the card that triggered Surge also apply to the new card.

Friday 5 August 2022

Helpful advice

The blonde is relatively calm because the brunette's dad is more into corporal punishment than teasing. It's easier to hide pain than desperation.

Friday 29 July 2022

Unique cards can be very bad

A game consists of a number of rounds. Each round has four phases, resolved in order.

1: Action Phase

During this phase, players may perform ACTIONs (denoted by an open red arrow) and FREE ACTIONs (denoted by a solid green arrow). Only one player may perform an action at a time, but players may act in any order. If players cannot decide who gets to act next, the player who has gone the longest since their last orgasm chooses.

e.g. Kim and Clitty are playing. First Kim wants to take two actions, then Clitty takes one, then Kim takes a free action, followed by a normal action and so on.

Each time a player takes an ACTION, place an action token on the player mat. A player with three or more action tokens cannot perform any more ACTIONs in this phase, but may still take FREE ACTIONs.

When all players have finished all the actions and free actions they wish and are able to take, proceed to the next phase. Players may not take ACTIONs or FREE ACTIONs in any other phase, but may make reactions specified on cards or player mats.

2: Draw Phase

Each player may draw one Player Card. All action tokens are returned to the supply.

Adventure Cards are drawn as specified in the adventure being played.

e.g. Clitty draws one card and adds it to her hand. This has no effect. Kim's deck is almost empty, so she decides not to draw this round. Both players return their action tokens.

The adventure says each player draws one Adventure Card and Kim chooses to go first. Her card is an Event which says the player who drew it must place an action token on her player mat. Unless she can use some special ability, she will only be able to take up to two ACTIONs next round. The Event card is the discarded.

Clitty's Adventure Card is a Location, which is put into play but otherwise has no immediate effect. Clitty has an ability on her player mat which allows her to be placed on a Location drawn from the Adventure Deck. She chooses to do this.

3: Adventure Phase

Each active (upright) Adventure Card in play is now resolved, from left to right and top to bottom. This will usually be oldest to newest, but various game effects can change the position of cards in the line. Turn each card sideways after resolving it so that it will not activate again in this phase, unless otherwise instructed.

e.g. There are five Adventure Cards in play: An Enemy, a stack consisting of an Enemy, Obstacle and Location and a separate Obstacle. They are all upright, except the Obstacle at the Location, which was exhausted due to a player action earlier in the round.

The lone Enemy is resolved first, just moving to the Location. It is turned sideways and placed under the Enemy already there, which activates next, inflicting Punishment upon Kim and doing nothing else. The first Enemy would then activate, since it is next in the stack, but it is already exhausted (sideways) so it is skipped, as is the Obstacle, for the same reason.

The Location is next, but has no effect in the Adventure Phase, so it is simply turned and then the last Obstacle is resolved, but Kim plays a card as a reaction to ignore the effects. The Adventure Phase is then over.

4: End Phase

Remove any cards that remain in play until the end of the round and put all Adventure Cards in play upright. Check the current Objective and any special rules for the Adventure being played and then start a new round.

Friday 22 July 2022

A love game

Each time she uses extension gel, it'll become more tempting to use it again as the numbing phase gets longer and longer. I wonder how her doubles partner will react when she finds out.

Friday 15 July 2022

Unique cards can be very good

Setting up a game:

  1. Select an adventure to play. If you are playing a campaign, there may be restrictions on which adventure you can play next. If players cannot decide, the player in denial the longest chooses.
  2. Decide whether the game will be competitive, semi-cooperative or fully cooperative.
  3. Follow the individual set up instructions for the adventure you are going to play, including constructing the Adventure Deck. You may read any or all cards in the Adventure Deck or those set aside. The contents are not secret and may affect your decisions.
  4. Choose characters and follow any set up instructions on their player boards, including constructing their Player Decks. If playing a campaign, there may be additional restrictions or options available, as specified in the campaign.
  5. Shuffle each Player Deck and the Adventure Deck. Do not shuffle the Objective Deck, nor any cards set aside as part of the individual adventure's set up instructions.
  6. Each player now chooses a starting hand by revealing cards from the top of their deck one at a time until they have revealed five cards they want to keep (they may not keep Disadvantages). Place these five cards on top of the Player Deck (in any order) and draw them. Then, place any Disadvantages revealed on top of the deck in any order and place all other revealed cards into the discard pile (in any order), without resolving any When discarded effects.
  7. Place the various tokens where they can easily be reached by all players and link TTcBs, TTsPs, RCDIs and TTnAs using the QR codes provided, if desired.
  8. Start the game with round one.

Friday 8 July 2022

Wishful thinking

Was it really likely he'd be so bored by her suffering that he'd doze off in the middle?

Friday 1 July 2022

Ready, player one

This is the UNBELTED side of Miss Honeydew's character card. The BELTED sides of character cards have different attributes and special rules (or they would have if I'd written any) and characters can become locked or released throughout the game.

Friday 24 June 2022

What are friends for?

What she may have missed, in her eagerness to exploit the company's generous offer, is that all her friends will be thinking exactly the same thing.

Friday 17 June 2022

Game on

The gameshow content is finally over. I really enjoyed writing it and I hope at least some of you liked reading it. As mentioned previously, the ideas for new captions are coming more slowly now, so I'm going to be padding them out with something I should find easier to write:

This is inspired somewhat by Seductive Aporetics' denial-themed games. If it doesn't interest you, then perhaps check back every couple of weeks, when I'll have more traditional posts. The normal ODTC content will never stop completely, it just might slow down as time goes by.

Friday 10 June 2022

True love is unconditional

He's just taught her a valuable lesson about negotiation (namely that when you're in enforced denial, there is no negotiation). She'll thank him later. Or else.

Friday 3 June 2022

As seen on TV

Natasha didn't know in advance that all the rules the other contestants gave Bambi would also be reflected back on them, but she definitely suspected something of the kind. She didn't get to give Bambi a rule herself, but to keep her decades of denial interesting, she persuaded the executives to let her experience one of the rules at random each month. This month, it's Tiffani's rule, but next month, who knows?

Friday 27 May 2022

Shocked, but not exactly surprised

Turning her into a puddle of desperate, unfulfilled lust is unlikely to stop her having impure thoughts, but it's a lot of fun to try.

Friday 20 May 2022

Happy camper

Officially, the Shame the Sinner sessions are described as public confession and penance, rather than torture, but everyone who's been to one knows the truth.

Friday 13 May 2022

Maybe he really believes it

His previous girlfriends used to complain that he never paid attention when they were talking to him, although he didn't know that, because he never listened. This one won't complain about anything, just as long as he keeps wearing ODTC Denied Pussy Magnet Men's Cologne and keeps her in constant denial.

Friday 6 May 2022

Friday 29 April 2022

Worth a try

He may like them more than orgasm denial, but the beauty of a TTcB is that he doesn't have to choose. She'll fulfil as many of his fetishes as he likes and thank him for the chance.

Friday 22 April 2022

Oliva on a mission

In hindsight, maybe one week apart wouldn't have been so bad, after all.

Friday 15 April 2022

Friday 8 April 2022

Denial is not hereditary, honest

Steffi's rule for Bambi means she's teased constantly except when having sex, when she's shocked. Her mum doesn't have to cope with that, but she does have the disadvantage of many years of fabulous orgasms to look back on and miss, not to mention the many punishments she accrues due to her inexperience as a denial slave.

Friday 1 April 2022

Difficulties achieving a perfect ten

One of the ways she's been trying to keep the boys happy is by giving them access to her punishment codes. They haven't used them yet, but it should help keep her motivated if she starts to lose hope the next time she gets reset.

Friday 25 March 2022

Same old same old

Mae still has an active social life and plenty of friends outside of work. In other words, she's a sex toy to lots of people besides colleagues and clients.

Friday 18 March 2022

Well, they have to pass the time somehow

He may add a couple of refinements of his own to the programming. For example, they only cum if they suck more than both their companions put together and whoever sucks the fewest has her next orgasm ruined. He'd have done it even without the boobs, though.

Friday 11 March 2022

It's never the winners who end up the most famous

Is anything more frustrating than a TTcB's teasing functions? Probably not, but giving another girl the pleasure you're denied over and over again might come close.

Friday 4 March 2022

A completely fair and unbiased test

Given her position, it may be that some of the strokes are going to be administered vertically rather than horizontally. If that's not enough to make her beau fail, her sister sucking his balls should do the trick.

Friday 25 February 2022