Friday 25 November 2022

A different sort of favour

Yes, it has to be a different man every day. When she locked herself, she thought it would be a fun way to push her limits and see whether she could bear a longer lock time in return for full orgasms, or gave in and endured four ruins for a quick release. Unfortunately, she soon realized the latter wasn't an option after all.

Friday 18 November 2022

Testing, testing

To conduct an attribute test, first play any cards the you wish to use to increase the attribute, then cycle the Adventure Deck by placing the top card on the bottom. Each adventure card has a number or symbol on the back which is applied to the test. Also, if the player's Punishment is higher than her Resilience or her Arousal is higher than her Willpower, she suffers an additional penalty equal to the excess. Some (very powerful and rare) cards may be used after cycling the Adventure Deck, when you already know exactly what you need to succeed.

For example, Clitty has a base Allure of 4, plus an Ally who adds 1 and a Skill which adds 2. However, her Arousal is already 6 and when she takes the test on the card above, she will gain 1 Arousal. Her ally only has 1 Willpower and will therefore be eliminated if the arousal goes there, so Clitty takes it herself. Since she has no bonus to her starting Willpower of 6, this means the test will have an additional -1.

Clitty's player knows the deck has at least one -4 in it and she really wants to succeed, so she uses a card with a reaction which allows her to discard it for +1 to any test. The top card of the Adventure Deck shows +1, but unfortunately this has to be cycled. The card revealed shows -2, so Clitty passes (4+1+2-1+1-2=5) and places a progress token on The Resort. If there are tokens equal to twice the number of players on the card in the End Phase, the objective will be completed.

Friday 11 November 2022

Friday 4 November 2022

What happened to 1 and 2?

Objective cards are how the game progresses. Usually one side has some flavour text and the other instructions. Often, the objective itself will explain how to advance to the next one or complete the game, but sometimes (as here), the players will have to find another way.

When searching a deck, turn it over (face up) and go through it card by card (without changing the order) until you find the one for which you're searching. If there is more than one with the same name, you must take the first you find. You may also look at the front of the next card when you take the one you want. Then put the others back in the same order and turn the deck back over (face down). You may want to turn the cards you've seen at right angles to the rest of the deck, so if your memory's not very good, you can remind yourself of the cards you already know without risking gaining extra knowledge. Of course, in this case, the Adventure Deck is shuffled afterwards, so it doesn't matter, but the game is designed to minimize shuffling, because it's the most boring part of card games.


Because it will be bonfire night in a few hours, here's an extra caption. Have fun!