Friday 18 November 2022

Testing, testing

To conduct an attribute test, first play any cards the you wish to use to increase the attribute, then cycle the Adventure Deck by placing the top card on the bottom. Each adventure card has a number or symbol on the back which is applied to the test. Also, if the player's Punishment is higher than her Resilience or her Arousal is higher than her Willpower, she suffers an additional penalty equal to the excess. Some (very powerful and rare) cards may be used after cycling the Adventure Deck, when you already know exactly what you need to succeed.

For example, Clitty has a base Allure of 4, plus an Ally who adds 1 and a Skill which adds 2. However, her Arousal is already 6 and when she takes the test on the card above, she will gain 1 Arousal. Her ally only has 1 Willpower and will therefore be eliminated if the arousal goes there, so Clitty takes it herself. Since she has no bonus to her starting Willpower of 6, this means the test will have an additional -1.

Clitty's player knows the deck has at least one -4 in it and she really wants to succeed, so she uses a card with a reaction which allows her to discard it for +1 to any test. The top card of the Adventure Deck shows +1, but unfortunately this has to be cycled. The card revealed shows -2, so Clitty passes (4+1+2-1+1-2=5) and places a progress token on The Resort. If there are tokens equal to twice the number of players on the card in the End Phase, the objective will be completed.

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