Friday, 16 December 2022

Ouch

This is a risky one. You can only get at most one extra action per turn (unless you have a way to unexhaust player cards), but you gain the punishment every time you fail a test, even after the card is exhausted. You'd better have a way to heal punishment consistently.

Friday, 9 December 2022

Something tells me she's not quite over him

When she looks back in twenty years, I'm sure the bride will think her wedding night was better than anything she'd dreamed. Extreme long term orgasm denial will do that to a girl.

Friday, 2 December 2022

This is why playtesting is important

What's wrong with this card? Well, since Action Tokens are removed in the Draw Phase, any tests that need to be taken in the Adventure Phase will suffer the penalty. That makes the card very unattractive, especially for three resources. The final production version will add the words in the Action Phase to the end of the first sentence.

Spare a thought for the play-testers who racked up months of extra lock time losing games with the prototype version so the customers will have a better product.

Friday, 25 November 2022

A different sort of favour

Yes, it has to be a different man every day. When she locked herself, she thought it would be a fun way to push her limits and see whether she could bear a longer lock time in return for full orgasms, or gave in and endured four ruins for a quick release. Unfortunately, she soon realized the latter wasn't an option after all.

Friday, 18 November 2022

Testing, testing

To conduct an attribute test, first play any cards the you wish to use to increase the attribute, then cycle the Adventure Deck by placing the top card on the bottom. Each adventure card has a number or symbol on the back which is applied to the test. Also, if the player's Punishment is higher than her Resilience or her Arousal is higher than her Willpower, she suffers an additional penalty equal to the excess. Some (very powerful and rare) cards may be used after cycling the Adventure Deck, when you already know exactly what you need to succeed.

For example, Clitty has a base Allure of 4, plus an Ally who adds 1 and a Skill which adds 2. However, her Arousal is already 6 and when she takes the test on the card above, she will gain 1 Arousal. Her ally only has 1 Willpower and will therefore be eliminated if the arousal goes there, so Clitty takes it herself. Since she has no bonus to her starting Willpower of 6, this means the test will have an additional -1.

Clitty's player knows the deck has at least one -4 in it and she really wants to succeed, so she uses a card with a reaction which allows her to discard it for +1 to any test. The top card of the Adventure Deck shows +1, but unfortunately this has to be cycled. The card revealed shows -2, so Clitty passes (4+1+2-1+1-2=5) and places a progress token on The Resort. If there are tokens equal to twice the number of players on the card in the End Phase, the objective will be completed.

Friday, 11 November 2022

Friday, 4 November 2022

What happened to 1 and 2?

Objective cards are how the game progresses. Usually one side has some flavour text and the other instructions. Often, the objective itself will explain how to advance to the next one or complete the game, but sometimes (as here), the players will have to find another way.

When searching a deck, turn it over (face up) and go through it card by card (without changing the order) until you find the one for which you're searching. If there is more than one with the same name, you must take the first you find. You may also look at the front of the next card when you take the one you want. Then put the others back in the same order and turn the deck back over (face down). You may want to turn the cards you've seen at right angles to the rest of the deck, so if your memory's not very good, you can remind yourself of the cards you already know without risking gaining extra knowledge. Of course, in this case, the Adventure Deck is shuffled afterwards, so it doesn't matter, but the game is designed to minimize shuffling, because it's the most boring part of card games.


Because it will be bonfire night in a few hours, here's an extra caption. Have fun!

Friday, 28 October 2022

Serving two masters

Girls in long term enforced denial often find their masters become more cruel as time goes by and their eventual release gets closer. When there are two or more controlling one girl's orgasms, they sometimes compete to see who can be the harshest and strictest with their submissive. Other times, they'll work together to maximize her frustration and suffering. It's difficult to say which is worse for the denied one, however.

Friday, 21 October 2022

Upskilling

Skills are another category of player card, like allies and items. Some have ongoing (passive) effects, whilst others give extra actions, free actions or reactions, or some combination of these effects.

Friday, 14 October 2022

Persistence pays off

Denied Pussy Magnet Men's Cologne is very powerful, but wearing it doesn't mean you'll get a denial slave without even trying. It's still important to put in the effort, as with any relationship.

Friday, 7 October 2022

Every day is Teaseday with ODTC

Events are a type of Adventure Card which usually take effect immediately, although they may hang around, depending upon the instructions on the card. For example, an event might say to attach to an item in play. Then the item can't be used until the event is discarded by some effect.

Friday, 30 September 2022

Back to college

Girls who think they've found a loophole to avoid a denial experience often find that things don't work out quite as they'd hoped.

Friday, 23 September 2022

The acquisition of things is not an end in itself, but merely a means to an end

Items are very similar to allies in the way they work, but some cards interact with one or the other card type in some way. e.g. an enemy might make a player discard an ally in play.

This item is not very powerful, but its special effect means that it can be used to pay for another card (by discarding it) and then still played afterwards from the discard pile, if desired. Obviously, most cards can only be played or put into play from the player's hand, so this adds a little flexibility.

Friday, 16 September 2022

There are no 'O's in team

There are obviously at most six new members of the team this year (six sachets in the bag), but their more experienced team mates can help them adjust to the coach's requirements. After all, most of them are still in denial after losing their self control in previous years.

Friday, 9 September 2022

Not all enemies are easy to spot

Enemies are a type of Adventure Card. They target one of the players and if there is more than one tied for the target, the players may choose between them. Move means the enemy moves to the same location (adventure card or player mat) as the target, whilst other effects are applied to the target, if possible. When an enemy is moving, any character in play may be the target, but when taking any other action, only local characters are considered. If there are no valid targets, then effects do not take place.

For example, suppose the character targeted by this anonymous stud had a reaction that let her move when an enemy moves to her location. She could run away and (provided no other unbelted characters were in the same place) the stud would cause no arousal that turn. If other unbelted characters were present, though, the one with the lowest determination would be targeted for the arousal gain (and her player might be miffed at the fleeing girl leaving her to her fate).

Some enemies have a reward for defeating them and sometimes other effects may be triggered. In other cases, defeating them just stops them doing any harm.

Friday, 2 September 2022

Maybe she has a type

After a while, her new boyfriend convinced her that doing his housework and submitting to frequent and severe corporal punishment would help distract her from her growing frustration. By then, she'd already broken down and agreed to do the same for her ex in the vain hope that he'd show her mercy one day, so it wasn't a big step.

Friday, 26 August 2022

We all need a friend sometimes

Allies are Player Cards. Most Player Cards have no effect unless played. Playing a Player Card costs resources equal to the number in the top right corner. That means the player must discard other cards with a resource value at least as much as this number from their hand. Any excess points are wasted and they cannot be split between paying for different cards.

Allies may have special abilities or boost the controlling player's Attributes. They may also grant Actions or Free Actions which the controlling player may take as normal. Additionally, allies have Willpower and Resilience values. When a player receives Arousal or Punishment, they may place some or all of this on an ally or allies they control, up to the printed values. However, if an ally ever has punishment equal to their resilience or arousal equal to their willpower, they are immediately discarded.

e.g. Titania suffers one arousal and two punishment from a single attack. She puts one of each on Hacker Girl, who is then discarded. Titania takes the other punishment.

If the damage had come from two separate attacks, only one of them could have been placed on Hacker Girl, who would then have been discarded at the end of the attack. Titania would have to take the other two points herself.

Friday, 19 August 2022

A work of art

Little does she know that wearing denial gel for a year will do more to boost her career than his prize-winning artwork ever could. Of course, this way she gets the best of both worlds, but when her whole body is aching for the slightest sensation between her legs, this won't be much consolation.

Friday, 12 August 2022

Obstacles are there to be overcome

Obstacles are a type of Adventure Card.

Some keywords:

When Revealed: Cards are always revealed when they are drawn, but not necessarily vice versa. Cards discarded from a deck are not revealed.

Attach: Place this card on top of the card mentioned. Players may not interact with Locations that have Unexhausted Attached Obstacles during the Action Phase. When a Location leaves play, any attached Obstacles are discarded (in an order chosen by the players).

Discard: Place this card on top of the appropriate discard pile, face up.

Surge: Draw another, extra Adventure Card. Any rules that applied to the card that triggered Surge also apply to the new card.

Friday, 5 August 2022

Helpful advice

The blonde is relatively calm because the brunette's dad is more into corporal punishment than teasing. It's easier to hide pain than desperation.