There are obviously at most six new members of the team this year (six sachets in the bag), but their more experienced team mates can help them adjust to the coach's requirements. After all, most of them are still in denial after losing their self control in previous years.
Friday, 16 September 2022
Friday, 9 September 2022
Not all enemies are easy to spot
Enemies are a type of Adventure Card. They target one of the players and if there is more than one tied for the target, the players may choose between them. Move means the enemy moves to the same location (adventure card or player mat) as the target, whilst other effects are applied to the target, if possible. When an enemy is moving, any character in play may be the target, but when taking any other action, only local characters are considered. If there are no valid targets, then effects do not take place.
For example, suppose the character targeted by this anonymous stud had a reaction that let her move when an enemy moves to her location. She could run away and (provided no other unbelted characters were in the same place) the stud would cause no arousal that turn. If other unbelted characters were present, though, the one with the lowest determination would be targeted for the arousal gain (and her player might be miffed at the fleeing girl leaving her to her fate).
Some enemies have a reward for defeating them and sometimes other effects may be triggered. In other cases, defeating them just stops them doing any harm.
Friday, 2 September 2022
Maybe she has a type
After a while, her new boyfriend convinced her that doing his housework and submitting to frequent and severe corporal punishment would help distract her from her growing frustration. By then, she'd already broken down and agreed to do the same for her ex in the vain hope that he'd show her mercy one day, so it wasn't a big step.
Friday, 26 August 2022
We all need a friend sometimes
Allies are Player Cards. Most Player Cards have no effect unless played. Playing a Player Card costs resources equal to the number in the top right corner. That means the player must discard other cards with a resource value at least as much as this number from their hand. Any excess points are wasted and they cannot be split between paying for different cards.
Allies may have special abilities or boost the controlling player's Attributes. They may also grant Actions or Free Actions which the controlling player may take as normal. Additionally, allies have Willpower and Resilience values. When a player receives Arousal or Punishment, they may place some or all of this on an ally or allies they control, up to the printed values. However, if an ally ever has punishment equal to their resilience or arousal equal to their willpower, they are immediately discarded.
e.g. Titania suffers one arousal and two punishment from a single attack. She puts one of each on Hacker Girl, who is then discarded. Titania takes the other punishment.
If the damage had come from two separate attacks, only one of them could have been placed on Hacker Girl, who would then have been discarded at the end of the attack. Titania would have to take the other two points herself.
Friday, 19 August 2022
A work of art
Little does she know that wearing denial gel for a year will do more to boost her career than his prize-winning artwork ever could. Of course, this way she gets the best of both worlds, but when her whole body is aching for the slightest sensation between her legs, this won't be much consolation.
Friday, 12 August 2022
Obstacles are there to be overcome
Obstacles are a type of Adventure Card.
Some keywords:
When Revealed: Cards are always revealed when they are drawn, but not necessarily vice versa. Cards discarded from a deck are not revealed.
Attach: Place this card on top of the card mentioned. Players may not interact with Locations that have Unexhausted Attached Obstacles during the Action Phase. When a Location leaves play, any attached Obstacles are discarded (in an order chosen by the players).
Discard: Place this card on top of the appropriate discard pile, face up.
Surge: Draw another, extra Adventure Card. Any rules that applied to the card that triggered Surge also apply to the new card.
Friday, 5 August 2022
Helpful advice
The blonde is relatively calm because the brunette's dad is more into corporal punishment than teasing. It's easier to hide pain than desperation.
Friday, 29 July 2022
Unique cards can be very bad
A game consists of a number of rounds. Each round has four phases, resolved in order.
1: Action Phase
During this phase, players may perform ACTIONs (denoted by an open red arrow) and FREE ACTIONs (denoted by a solid green arrow). Only one player may perform an action at a time, but players may act in any order. If players cannot decide who gets to act next, the player who has gone the longest since their last orgasm chooses.
e.g. Kim and Clitty are playing. First Kim wants to take two actions, then Clitty takes one, then Kim takes a free action, followed by a normal action and so on.
Each time a player takes an ACTION, place an action token on the player mat. A player with three or more action tokens cannot perform any more ACTIONs in this phase, but may still take FREE ACTIONs.
When all players have finished all the actions and free actions they wish and are able to take, proceed to the next phase. Players may not take ACTIONs or FREE ACTIONs in any other phase, but may make reactions specified on cards or player mats.
2: Draw Phase
Each player may draw one Player Card. All action tokens are returned to the supply.
Adventure Cards are drawn as specified in the adventure being played.
e.g. Clitty draws one card and adds it to her hand. This has no effect. Kim's deck is almost empty, so she decides not to draw this round. Both players return their action tokens.
The adventure says each player draws one Adventure Card and Kim chooses to go first. Her card is an Event which says the player who drew it must place an action token on her player mat. Unless she can use some special ability, she will only be able to take up to two ACTIONs next round. The Event card is the discarded.
Clitty's Adventure Card is a Location, which is put into play but otherwise has no immediate effect. Clitty has an ability on her player mat which allows her to be placed on a Location drawn from the Adventure Deck. She chooses to do this.
3: Adventure Phase
Each active (upright) Adventure Card in play is now resolved, from left to right and top to bottom. This will usually be oldest to newest, but various game effects can change the position of cards in the line. Turn each card sideways after resolving it so that it will not activate again in this phase, unless otherwise instructed.
e.g. There are five Adventure Cards in play: An Enemy, a stack consisting of an Enemy, Obstacle and Location and a separate Obstacle. They are all upright, except the Obstacle at the Location, which was exhausted due to a player action earlier in the round.
The lone Enemy is resolved first, just moving to the Location. It is turned sideways and placed under the Enemy already there, which activates next, inflicting Punishment upon Kim and doing nothing else. The first Enemy would then activate, since it is next in the stack, but it is already exhausted (sideways) so it is skipped, as is the Obstacle, for the same reason.
The Location is next, but has no effect in the Adventure Phase, so it is simply turned and then the last Obstacle is resolved, but Kim plays a card as a reaction to ignore the effects. The Adventure Phase is then over.
4: End Phase
Remove any cards that remain in play until the end of the round and put all Adventure Cards in play upright. Check the current Objective and any special rules for the Adventure being played and then start a new round.
Friday, 22 July 2022
A love game
Each time she uses extension gel, it'll become more tempting to use it again as the numbing phase gets longer and longer. I wonder how her doubles partner will react when she finds out.
Friday, 15 July 2022
Unique cards can be very good
Setting up a game:
- Select an adventure to play. If you are playing a campaign, there may be restrictions on which adventure you can play next. If players cannot decide, the player in denial the longest chooses.
- Decide whether the game will be competitive, semi-cooperative or fully cooperative.
- Follow the individual set up instructions for the adventure you are going to play, including constructing the Adventure Deck. You may read any or all cards in the Adventure Deck or those set aside. The contents are not secret and may affect your decisions.
- Choose characters and follow any set up instructions on their player boards, including constructing their Player Decks. If playing a campaign, there may be additional restrictions or options available, as specified in the campaign.
- Shuffle each Player Deck and the Adventure Deck. Do not shuffle the Objective Deck, nor any cards set aside as part of the individual adventure's set up instructions.
- Each player now chooses a starting hand by revealing cards from the top of their deck one at a time until they have revealed five cards they want to keep (they may not keep Disadvantages). Place these five cards on top of the Player Deck (in any order) and draw them. Then, place any Disadvantages revealed on top of the deck in any order and place all other revealed cards into the discard pile (in any order), without resolving any When discarded effects.
- Place the various tokens where they can easily be reached by all players and link TTcBs, TTsPs, RCDIs and TTnAs using the QR codes provided, if desired.
- Start the game with round one.
Friday, 8 July 2022
Friday, 1 July 2022
Ready, player one
This is the UNBELTED side of Miss Honeydew's character card. The BELTED sides of character cards have different attributes and special rules (or they would have if I'd written any) and characters can become locked or released throughout the game.
Friday, 24 June 2022
What are friends for?
What she may have missed, in her eagerness to exploit the company's generous offer, is that all her friends will be thinking exactly the same thing.
Friday, 17 June 2022
Game on
This is inspired somewhat by Seductive Aporetics' denial-themed games. If it doesn't interest you, then perhaps check back every couple of weeks, when I'll have more traditional posts. The normal ODTC content will never stop completely, it just might slow down as time goes by.
Friday, 10 June 2022
True love is unconditional
He's just taught her a valuable lesson about negotiation (namely that when you're in enforced denial, there is no negotiation). She'll thank him later. Or else.
Friday, 3 June 2022
As seen on TV
Natasha didn't know in advance that all the rules the other contestants gave Bambi would also be reflected back on them, but she definitely suspected something of the kind. She didn't get to give Bambi a rule herself, but to keep her decades of denial interesting, she persuaded the executives to let her experience one of the rules at random each month. This month, it's Tiffani's rule, but next month, who knows?
Friday, 27 May 2022
Shocked, but not exactly surprised
Turning her into a puddle of desperate, unfulfilled lust is unlikely to stop her having impure thoughts, but it's a lot of fun to try.
Friday, 20 May 2022
Happy camper
Friday, 13 May 2022
Maybe he really believes it
His previous girlfriends used to complain that he never paid attention when they were talking to him, although he didn't know that, because he never listened. This one won't complain about anything, just as long as he keeps wearing ODTC Denied Pussy Magnet Men's Cologne and keeps her in constant denial.



















